What does a collision check do in GameMaker?
The collision functions can be used in any event to check for specific collisions, and can even be used to create your own custom “collision events” that run in, for example, the step event.
What is collision in game programming?
Collision detection concerns the detection of collisions between objects in the virtual environment. Primarily employed to stop objects moving through each other and the environment. Collision Detection is everywhere in computer games: between characters and characters, between characters and terrain, etc.
What is the purpose of an object in GameMaker?
In GameMaker you have objects and you have instances. Objects are essentially the base template for an instance, and as such are never present in a room directly… only instances of the object are placed in the room.
What is a step event in GameMaker?
THE STEP EVENT. Step Events are great for when you want something to continuously happen, or you want something continuously checked for each step of the game. GameMaker tells time by steps, which is defined by the room speed, which sets how many steps are performed each second.
What is an action in GameMaker?
Actions indicate the things that happen in a game created with GameMaker. Actions are placed in events of objects. Whenever the event takes place these actions are performed, resulting in certain behavior for the instances of the object.
What are characteristics of collision?
Collision is short-duration interaction between two bodies or more than two bodies simultaneously causing change in motion of bodies involved due to internal forces acted between them during this.
What are the types of collision?
There are two types of collisions: Inelastic collisions: momentum is conserved, Elastic collisions: momentum is conserved and kinetic energy is conserved.